The separately operating solution business in Sony Music Group are now integrated into one new company. The finest practitioners are gathered to overcome every boundaries to make one “ experience“ possible . Through bringing together the various entertainment business groups of strong background, the collective capabilities are maximized to make possible the dreams and wishes of artists, creators and clients not only from entertainment but from all genres and to devise “solutions” in expanding business. Entertainment is in a constant state of flux. True to our vision to create the entertainment of the new era, we proudly announce our new company name, “Sony Music Solutions Inc.”.
Always In all ways. With curiosity and creativity, we wish to bring forth to this world, as many moving experiences as possible. We hope that each of such moving experiences will remain valuable for every person. Our slogan carries our aspiration.
For our products and services, we have a committee pursuing safety and reliability in accordance with applicable law and environmental concerns. For each project, potential risks are analyzed, assessed and addressed to maintain high quality service to our clients and end users. Our information security, quality standards and environmentally conscious services have been certified to ISO standards. We place our efforts to pursue security, reliability and services that are high in quality from clients and end users viewpoints.
Sony Music Solutions Inc.
August 21, 1987 (Trade Name changed on April 1, 2019)
Start Up Capital
480 million yen (a wholly owned subsidiary of Sony Music Entertainment Inc.)
9-7-1 Akasaka, Minato-ku, Tokyo, 107-6214 Japan
Locations of Major Offices
Tokyo (Chiyoda-ku, Shinagawa-ku,), Sapporo, Nagoya, Osaka, Fukuoka, Shizuoka, Ibaraki
Marketing, distribution, EC business in music/video software packaged products
Designing package for commercial and promotional products, plate making/printing/processing of music/ video/game software
Manufacturing and developing discs, data editing and archiving of music/ video/game software
Warehousing, land transportation, delivery, operation management of various products
Fan club operations
Manufacturing and sales of artists /characters merchandise goods
Planning, production and operation of events and concerts
Planning, designing, construction of exhibition, commercial area, office spaces
Planning production and operation of company’s business marketing
Planning production and operation of web apps/signage/ IT scene
Recording studio management
Basic and general broadcasting business based on the Broadcasting Act
Planning, production and sales of broadcasting programs
Internet media business
Media, contents and event business centered on visual works
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